![]() ![]() ![]() Having some animation on the bar to make it stand out, or even an onscreen effect such as a vignette would remind you to heal up.īy the way, healing up can be done by simply thumping your chest like a monkey, compensating stamina for health. Sure, you’ve got the health bar in the top right, but you’d be surprised at how often it gets overlooked. While you get directional indicators to show you where the damage is coming from in the world, there’s nothing to indicate if you’re low on health. I felt there could have been more to indicate low-health situations. The minimap will only appear if enemies are nearby, and navigating the rest of the world is reliant on finding physical signs and speaking to the chicken people. The problem is, navigating the new store layout is now complicated, and informative text feels far too small to read when in handheld mode. The entire game’s interface has been revamped since the 2010 HD remaster to suit the modern screen, so it does look a lot nicer. "The performances in Oddworld: Stranger’s Wrath HD are all memorable with humorous quips that will stay with you." And while textures might look better than the 2005 version, when up close they can look rough, but at least the sky looks beautiful. I was able to play for about three hours and the battery went from 100% to 57% in that time. On the plus side, the loading screens are almost non-existent and are incredibly fast, at least when respawning.ĭropped frames during travelling can be somewhat distracting, but the game runs well and doesn’t cause significant battery drain. Ramp it up to FXAA and the FPS drops even more, with a more noticeable wobbly screen. Switch it to MSAA and you start to see movement becoming jerky and wriggling with a noticeable drop in FPS. With anti-aliasing turned off, the game runs smoothly. In the larger areas and outside of towns, the frame rate drops depending on your anti-aliasing setting. However, when confined to smaller areas in the world, the game runs great. Oddworld: Stranger’s Wrath HD is slated to run at 60fps in 720p HD. While the third-person platforming experience feels fluid with lots of grunting and jumping and locating moolah, there are some performance issues. The aiming in this mode feels just right and makes for a better experience. The only way the gyroscope aiming works is when in handheld mode. As for gyroscope aiming, when docked, you can rotate the right Joy-Con to control the camera, but it becomes a shivering and sensitive mess, or low-sensitivity wrist-twisting pain. The thumbstick aiming, no matter with what sensitivity, feels too sticky. Both of them are awful when in docked mode. Oddworld: Stranger’s Wrath HD allows the player to use the right thumbstick or the gyroscope in the Joy-Con to aim or control the camera. There are also issues with the camera rotation and aiming options. Additionally, trying to flick between third-person melee combat and ranged combat can be incredibly fiddly during intense combat. I felt the feature worked wonderfully, but there’s still that irritation that you can’t have it set specifically for first-person or third-person, especially if you’re not a fan of a specific perspective. Time pauses when you’re flicking through your critters, which gives you the time to go through how many critters you have left, and how best to utilize them.Įquipping the crossbow does change the perspective, meaning you’ll be going from a third-person platformer to a first-person shooter at your command. The crossbow has two slots, allowing you to easily double up on critters, such as having a Zappfly to shock the enemy and then tie them up with a Bolamite. "Stealth in Oddworld: Stranger’s Wrath HD is favored over action it’s just a shame the stealth mechanics are incredibly problematic." Each critter serves different purposes: some distract enemies, some trap enemies, others explode, some provide electricity to overcome obstacles. For the crossbow, Stranger can equip numerous “live ammunition” in the form of critters that can be either purchased from the general goods store or hunted around the world. However, he also has the crossbow, the key and standout weapon throughout Oddworld: Stranger's Wrath HD. Stranger is capable of two melee attacks, a spinning attack and a headbutt attack. But the act of being stealthy becomes a pointless exercise as the game progresses and the tall grass starts to become more sparse, and instead more puzzle-like elements become a stronger focus. The only stealth mechanic is the ability to hide within some tall grass, which can allow you to lure enemies with live ammo - which I’ll get into in a moment. This is why stealth in Oddworld: Stranger’s Wrath HD is favored over action it’s just a shame the stealth mechanics are incredibly problematic. ![]()
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